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	<title>Game Design Ideas &#187; Game Production</title>
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	<description>Game Design, Artificial Intelligence, Complex Systems</description>
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		<title>Monster Developers…and How They Took the Fun Out of Games!</title>
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		<pubDate>Mon, 01 Mar 2010 02:58:36 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Production]]></category>
		<category><![CDATA[Ramble]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Production]]></category>

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		<description><![CDATA[Major publishers and developers keep churning out game after game, without any innovation in gameplay or content, and, though we gamers keep paying them our hard-earned cash, we keep wondering how many innovative and revolutionary ideas had to be sacrificed on the altar of the so-called “market-oriented design”. There must have been a large number [...]]]></description>
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