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	<title>Game Design Ideas &#187; Emotioneering</title>
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	<description>Game Design, Artificial Intelligence, Complex Systems</description>
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		<title>Excel List of 101 &#8220;Emotioneering&#8221; Techniques</title>
		<link>http://www.gamedesignideas.com/video-games/summary-of-emotioneering-techniques.html</link>
		<comments>http://www.gamedesignideas.com/video-games/summary-of-emotioneering-techniques.html#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:30:05 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Story]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Emotioneering]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=279</guid>
		<description><![CDATA[Some time ago I gathered all of David Freeman's techniques from the excellent book Creating Emotion in Games: The Craft and Art of Emotioneering. Most of the techniques in the book are aimed at creating and guiding the emotions of players, and deepening the narrative experience of games. The book is a must-read for any game designer and writer, and the following list, though useful, does not do the beautiful samples of writing and illustration of the book justice. Nevertheless, I believe the list will give you a handy reference to check against your own stories and dialog.]]></description>
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