<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Design Ideas &#187; Emergence</title>
	<atom:link href="http://www.gamedesignideas.com/tag/emergence/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gamedesignideas.com</link>
	<description>Game Design, Artificial Intelligence, Complex Systems</description>
	<lastBuildDate>Sun, 25 Jul 2010 21:05:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Book Review: Emergence in Games</title>
		<link>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:56:39 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=230</guid>
		<description><![CDATA[Book Review: "Emergence in Games"
Author: Penny Sweetser
Publisher: Charles River Media
ISBN 10: 1-58450551-6
Companion Site: http://www.emergenceingames.com/
My Rating: 6/10 (Interesting)
Summary: This book is a compendium of information on methods of increasing interactivity in your games, and even though it does not deliver on the promise of developing methodologies to design for emergence in games or offer analyses of complex dynamic game systems, it does a good job of introducing the reader to the field, especially if you are willing to read all the reference material introduced in the book.]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Defining Emergence and Complexity in Video Games</title>
		<link>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/defining-emergence-and-complexity-in-video-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/defining-emergence-and-complexity-in-video-games.html#comments</comments>
		<pubDate>Tue, 09 Mar 2010 23:48:44 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Complexity & Emergence]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Game Mechanics]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=191</guid>
		<description><![CDATA[In this article I will discuss the concepts of complexity and emergence citing Dwarf Fortress and other games as examples, and try to give two definitions of complexity both in game play (discovered by the player) and in the game systems themselves (embedded by the developers).]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/defining-emergence-and-complexity-in-video-games.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
