Here are a couple of screenshots of the textured assets that show some of the controls you will be able to manipulate in the simulation in the graphic engine. This is still a work in progress, so you’ll have to forgive some of the sloppiness. Currently, I am working on the scripts and on adding some life into the scenes (doodads, trees, some more terrain painting,…). Then, it will be time to port the Excel Flow/Pressure model into the engine.
Rig and part of the test setup
Wizard pressure controller on the Separator. Anything in Red/Orange can be set, and all gauges will display “real” (well, simulated!) values
Fisher Level-Trol on separator
I hope to be posting videos, and the partial application itself soon, but let me know what you think so far.