Back in 2005, I quit my job as a well-test engineer in order to start making games, my only passion, besides AI. At some point, a programmer friend and I created a prototype of a fully interactive training environment for oilfield operators. With my knowledge of oilfield equipment and operations, and his knowledge of 3D engine programming, it seemed the right thing to do.
The goal of the wellsite-simulator project was to explore the possibility of training oilfield operators on the on well control equipment and safety. This type of training environment can potentially be turned into a commercial success, especially nowadays that realistic graphic engines are available. Back in those days our graphics were quite basic, but hey, even some artists at our company could probably have operated well-site equipment after playing around with the simulator. And to me that’s good news!