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	<title>Game Design Ideas</title>
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	<link>http://www.gamedesignideas.com</link>
	<description>Game Design, Artificial Intelligence, Complex Systems</description>
	<lastBuildDate>Fri, 11 May 2012 10:32:59 +0000</lastBuildDate>
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		<title>Inspirational Images &#8211; Creatures and Fossils</title>
		<link>http://www.gamedesignideas.com/free-textures-images/inspirational-images-creatures-and-fossils.html</link>
		<comments>http://www.gamedesignideas.com/free-textures-images/inspirational-images-creatures-and-fossils.html#comments</comments>
		<pubDate>Fri, 11 May 2012 09:48:14 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Images & Textures]]></category>
		<category><![CDATA[Free Textures Images Animals Fossils]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=405</guid>
		<description><![CDATA[Here is a gallery of photos I took of Fossils and taxidermied animals in the Nature &#38; History Museum in Vienna. If you find them useful, please drop a comment and let me know what you think. If you want to use them in their current format, please link to or reference this website. &#160; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing the New Image and Texture Section &#8211; Minerals, Rocks and Gems</title>
		<link>http://www.gamedesignideas.com/free-textures-images/introducing-the-new-image-and-texture-section.html</link>
		<comments>http://www.gamedesignideas.com/free-textures-images/introducing-the-new-image-and-texture-section.html#comments</comments>
		<pubDate>Fri, 11 May 2012 07:57:36 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Images & Textures]]></category>
		<category><![CDATA[free textures rock stone gems]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=390</guid>
		<description><![CDATA[Over the years I have taken a lot of photos that might be useful as inspiration or for textures for game developers. Over the next few months, I am planning to put all of them up on the site. Here is a gallery of photos I took in the Nature/History Museum in Vienna a few [...]]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/free-textures-images/introducing-the-new-image-and-texture-section.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Well Test Simulator &#8211; WIP2 Report</title>
		<link>http://www.gamedesignideas.com/serious-games/well-test-simulator-wip2.html</link>
		<comments>http://www.gamedesignideas.com/serious-games/well-test-simulator-wip2.html#comments</comments>
		<pubDate>Thu, 17 Nov 2011 03:27:24 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[well test simulator simulation oilfield game]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=380</guid>
		<description><![CDATA[As we pick up speed at Funcom to get The Secret World ready for release in April 2012, It is becoming clear to me that I need get this project done before we enter the death-march stage at work. Hence, I decided to get busy with the code and GUI, and though nothing is final, [...]]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/serious-games/well-test-simulator-wip2.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Well Test Simulator &#8211; WIP Report</title>
		<link>http://www.gamedesignideas.com/serious-games/well-test-simulator-wip-report.html</link>
		<comments>http://www.gamedesignideas.com/serious-games/well-test-simulator-wip-report.html#comments</comments>
		<pubDate>Thu, 15 Sep 2011 02:47:05 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[well test simulation simulator oilfield software game]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=359</guid>
		<description><![CDATA[Here are a couple of screenshots of the textured assets that show some of the controls you will be able to manipulate in the simulation in the graphic engine. This is still a work in progress, so you&#8217;ll have to forgive some of the sloppiness. Currently, I am working on the scripts and on adding [...]]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/serious-games/well-test-simulator-wip-report.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Interactive Storytelling and the Problem of Human Behavior Modeling</title>
		<link>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/interactive-storytelling-and-the-problem-of-human-behavior-modeling-2.html</link>
		<comments>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/interactive-storytelling-and-the-problem-of-human-behavior-modeling-2.html#comments</comments>
		<pubDate>Tue, 12 Oct 2010 10:23:00 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Interactive Storytelling human behaviour modelling modeling]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=415</guid>
		<description><![CDATA[Interactive storytelling has been a buzzword in many conferences on gaming lately, and we are to thank Chris Crawford for that. Unfortunately, despite some claims of developers of getting closer to that holy grail of interactivity, any effort in the right direction has been negligible, in part due to the vague definition of what the [...]]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/interactive-storytelling-and-the-problem-of-human-behavior-modeling-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Next Project in Line: Introducing the Welltest Simulator</title>
		<link>http://www.gamedesignideas.com/serious-games/next-project-in-line-introducing-the-welltest-simulator.html</link>
		<comments>http://www.gamedesignideas.com/serious-games/next-project-in-line-introducing-the-welltest-simulator.html#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:42:10 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Well testing - Welltest Simulator in 3D]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=346</guid>
		<description><![CDATA[Thanks to all the people who left comments and emailed me personally on the wellsite simulator. I promised a new project, and this might be a good time to give you some first details. We finally got settled, after a long and bumpy relocation to Montreal. Unfortunately, I haven’t gotten my PC from Oslo yet, [...]]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/serious-games/next-project-in-line-introducing-the-welltest-simulator.html/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Oil Well Operator Ultra Light &#8211; Free for Download!</title>
		<link>http://www.gamedesignideas.com/serious-games/oil-well-operator-free-for-download.html</link>
		<comments>http://www.gamedesignideas.com/serious-games/oil-well-operator-free-for-download.html#comments</comments>
		<pubDate>Tue, 08 Jun 2010 23:14:37 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[download oilfield simulation game]]></category>
		<category><![CDATA[well operator]]></category>
		<category><![CDATA[Wellsite Simulator]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=312</guid>
		<description><![CDATA[I finally managed to put the oil well operator program up for download. I decided to leave out a few features I added, and make an early "lite" version available for download to all of you. The program, as it is, is easy to use (if you know how to operate a well that is ;) ), and I'd love to hear your comments and criticism. The software, as it is, is neither the complete version, nor has been upgraded to a new graphics engine in a long time, and the little bit of sound in there is horrible (I am sorry for that, but I really didn't have access to voice actors/studios). ]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/serious-games/oil-well-operator-free-for-download.html/feed</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>&#8220;Hello World&#8221; Program with Genetic Algorithms</title>
		<link>http://www.gamedesignideas.com/ai-artificial-intelligence-machine-learning/hello-world-program-with-genetic-algorithms.html</link>
		<comments>http://www.gamedesignideas.com/ai-artificial-intelligence-machine-learning/hello-world-program-with-genetic-algorithms.html#comments</comments>
		<pubDate>Sun, 14 Mar 2010 20:46:13 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Evolutionary Algorithms]]></category>
		<category><![CDATA[Excel/VBA]]></category>
		<category><![CDATA[Genetic Algorithm]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=296</guid>
		<description><![CDATA[In this article, I will discuss a simple "Hello World" application set up to run in Excel/VBA with Genetic Algorithms. The program tries to "Breed" strings that match you chosen string phonetically.]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/ai-artificial-intelligence-machine-learning/hello-world-program-with-genetic-algorithms.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Excel List of 101 &#8220;Emotioneering&#8221; Techniques</title>
		<link>http://www.gamedesignideas.com/video-games/summary-of-emotioneering-techniques.html</link>
		<comments>http://www.gamedesignideas.com/video-games/summary-of-emotioneering-techniques.html#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:30:05 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Story]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Emotioneering]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=279</guid>
		<description><![CDATA[Some time ago I gathered all of David Freeman's techniques from the excellent book Creating Emotion in Games: The Craft and Art of Emotioneering. Most of the techniques in the book are aimed at creating and guiding the emotions of players, and deepening the narrative experience of games. The book is a must-read for any game designer and writer, and the following list, though useful, does not do the beautiful samples of writing and illustration of the book justice. Nevertheless, I believe the list will give you a handy reference to check against your own stories and dialog.]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/video-games/summary-of-emotioneering-techniques.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Book Review: Emergence in Games</title>
		<link>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:56:39 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=230</guid>
		<description><![CDATA[Book Review: "Emergence in Games"
Author: Penny Sweetser
Publisher: Charles River Media
ISBN 10: 1-58450551-6
Companion Site: http://www.emergenceingames.com/
My Rating: 6/10 (Interesting)
Summary: This book is a compendium of information on methods of increasing interactivity in your games, and even though it does not deliver on the promise of developing methodologies to design for emergence in games or offer analyses of complex dynamic game systems, it does a good job of introducing the reader to the field, especially if you are willing to read all the reference material introduced in the book.]]></description>
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		<slash:comments>1</slash:comments>
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