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	<title>Game Design Ideas &#187; Complexity &amp; Emergence</title>
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	<link>http://www.gamedesignideas.com</link>
	<description>Game Design, Artificial Intelligence, Complex Systems</description>
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		<title>Defining Emergence and Complexity in Video Games</title>
		<link>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/defining-emergence-and-complexity-in-video-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/gameplay-game-mechanics/defining-emergence-and-complexity-in-video-games.html#comments</comments>
		<pubDate>Tue, 09 Mar 2010 23:48:44 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Complexity & Emergence]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Game Mechanics]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=191</guid>
		<description><![CDATA[In this article I will discuss the concepts of complexity and emergence citing Dwarf Fortress and other games as examples, and try to give two definitions of complexity both in game play (discovered by the player) and in the game systems themselves (embedded by the developers).]]></description>
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		<title>Designing for Emergence in Video Games</title>
		<link>http://www.gamedesignideas.com/video-games/designing-for-emergence-in-video-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/designing-for-emergence-in-video-games.html#comments</comments>
		<pubDate>Thu, 04 Mar 2010 21:08:55 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Complexity & Emergence]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Cellular Automata]]></category>
		<category><![CDATA[Complexity]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=150</guid>
		<description><![CDATA[In this article, I will borrow concepts from the field of cellular automata and by studying the correspondence between CAs and video games, I am hoping to draw on the accumulated knowledge about CAs and apply it to the less formalized field of computer game design. The reason why I chose CAs as the source of comparison is the fact that they are probably the simplest constructs capable of clearly displaying emergent behavior (besides some sets of differential equations, but those are not as intuitive).]]></description>
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