I finally had some time to play some of the “weirder” games out there-and I must say I found a favorite: Dwarf Fortress! It is hard to believe that an ASCII-based simulation can offer so much depth in gameplay. If I was to pick only one factor that distinguishes DF from other games (besides the obvious “geek appeal” its MS-DOS style interface creates) it would have to be the emergent, very complex interactions that the dwarves have with each other and their environment. In this article I will discuss the concepts of complexity and emergence citing DF and other games as examples…

