<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Design Ideas &#187; Book Review</title>
	<atom:link href="http://www.gamedesignideas.com/category/book-review/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gamedesignideas.com</link>
	<description>Game Design, Artificial Intelligence, Complex Systems</description>
	<lastBuildDate>Sun, 25 Jul 2010 21:05:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Book Review: Emergence in Games</title>
		<link>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:56:39 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=230</guid>
		<description><![CDATA[Book Review: "Emergence in Games"
Author: Penny Sweetser
Publisher: Charles River Media
ISBN 10: 1-58450551-6
Companion Site: http://www.emergenceingames.com/
My Rating: 6/10 (Interesting)
Summary: This book is a compendium of information on methods of increasing interactivity in your games, and even though it does not deliver on the promise of developing methodologies to design for emergence in games or offer analyses of complex dynamic game systems, it does a good job of introducing the reader to the field, especially if you are willing to read all the reference material introduced in the book.]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Book Review: &#8220;A Theory of Fun for Game design&#8221; by Raph Koster</title>
		<link>http://www.gamedesignideas.com/book-review/book-review-a-theory-of-fun-for-game-design-by-raph-koster.html</link>
		<comments>http://www.gamedesignideas.com/book-review/book-review-a-theory-of-fun-for-game-design-by-raph-koster.html#comments</comments>
		<pubDate>Mon, 22 Feb 2010 14:43:42 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Book Review]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=170</guid>
		<description><![CDATA[Summary: In “A Theory of Fun for Game Design” Raph Koster, veteran game designer and developer, discusses game design issues in understandable terms, accompanied by funny cartoons. The book is highly informative and chock-full of innovative insights into the “fun” factor of games, a joy to read, and it is sprinkled over with Raph’s humor, anecdotes, and delightful insights.]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/book-review/book-review-a-theory-of-fun-for-game-design-by-raph-koster.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Book Review: &#8220;AI Techniques for Game Programmers&#8221;</title>
		<link>http://www.gamedesignideas.com/book-review/book-review-ai-techniques-for-game-programmers.html</link>
		<comments>http://www.gamedesignideas.com/book-review/book-review-ai-techniques-for-game-programmers.html#comments</comments>
		<pubDate>Sat, 06 Feb 2010 14:12:43 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[Book Review]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=166</guid>
		<description><![CDATA[Summary: “AI Techniques for Game Programmers” reads like a book for high school students, and though it tries, it barely manages to touch on real-world game applications of the soft-computing methods it introduces to the reader.]]></description>
		<wfw:commentRss>http://www.gamedesignideas.com/book-review/book-review-ai-techniques-for-game-programmers.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
