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	<title>Game Design Ideas &#187; AI &amp; Machine Learning</title>
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	<description>Game Design, Artificial Intelligence, Complex Systems</description>
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		<title>&#8220;Hello World&#8221; Program with Genetic Algorithms</title>
		<link>http://www.gamedesignideas.com/ai-artificial-intelligence-machine-learning/hello-world-program-with-genetic-algorithms.html</link>
		<comments>http://www.gamedesignideas.com/ai-artificial-intelligence-machine-learning/hello-world-program-with-genetic-algorithms.html#comments</comments>
		<pubDate>Sun, 14 Mar 2010 20:46:13 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Evolutionary Algorithms]]></category>
		<category><![CDATA[Excel/VBA]]></category>
		<category><![CDATA[Genetic Algorithm]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=296</guid>
		<description><![CDATA[In this article, I will discuss a simple "Hello World" application set up to run in Excel/VBA with Genetic Algorithms. The program tries to "Breed" strings that match you chosen string phonetically.]]></description>
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		<title>Book Review: Emergence in Games</title>
		<link>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html</link>
		<comments>http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:56:39 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[Book Review: "Emergence in Games"
Author: Penny Sweetser
Publisher: Charles River Media
ISBN 10: 1-58450551-6
Companion Site: http://www.emergenceingames.com/
My Rating: 6/10 (Interesting)
Summary: This book is a compendium of information on methods of increasing interactivity in your games, and even though it does not deliver on the promise of developing methodologies to design for emergence in games or offer analyses of complex dynamic game systems, it does a good job of introducing the reader to the field, especially if you are willing to read all the reference material introduced in the book.]]></description>
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		<title>Designing for Emergence in Video Games</title>
		<link>http://www.gamedesignideas.com/video-games/designing-for-emergence-in-video-games.html</link>
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		<pubDate>Thu, 04 Mar 2010 21:08:55 +0000</pubDate>
		<dc:creator>Babak Kaveh</dc:creator>
				<category><![CDATA[AI & Machine Learning]]></category>
		<category><![CDATA[Complexity & Emergence]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Cellular Automata]]></category>
		<category><![CDATA[Complexity]]></category>

		<guid isPermaLink="false">http://www.gamedesignideas.com/?p=150</guid>
		<description><![CDATA[In this article, I will borrow concepts from the field of cellular automata and by studying the correspondence between CAs and video games, I am hoping to draw on the accumulated knowledge about CAs and apply it to the less formalized field of computer game design. The reason why I chose CAs as the source of comparison is the fact that they are probably the simplest constructs capable of clearly displaying emergent behavior (besides some sets of differential equations, but those are not as intuitive).]]></description>
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